I'm looking for a system that can easily adapt to the Metal Slug universe. Rules need to be simple to learn and play but have enough complexity to allow for some hilarious hijinks. I wan explosion that cause enemies to disappear on the horizon team rocket style, tanks that fire smaller tanks that fire miggets and knifes. I want a battleship with tank treads, rapid fire rocket shotguns and zombies.
tl;dr A system for Metal Slug meets Advance Wars
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Anonymous 09/14/08(Sun)23:17 No.2578873EXALTED |
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Unholy Clown Ninja Mutant Beaver, Xom's Champion !!0aKrfPDoCW4 09/14/08(Sun)23:23 No.2578904>I wan explosion that cause enemies to disappear on the horizon team rocket style |
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Anonymous 09/14/08(Sun)23:26 No.2578916gaaay... |
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Anonymous 09/14/08(Sun)23:31 No.2578947>>2578904 |
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Anonymous 09/14/08(Sun)23:34 No.2578979Risus. Use Risus. |
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Unholy Clown Ninja Mutant Beaver, Xom's Champion !!0aKrfPDoCW4 09/14/08(Sun)23:36 No.2579000>>2578947 |
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Stranger 09/14/08(Sun)23:38 No.2579015 File :1221449939.jpg-(23 KB, 252x475, p_eri01.jpg) You just gotta be nuts, as a GM. Though from what I know of Exalted, it is insane, and probably would give you the feel you want. I've considered running it in d20 modern, and just being very over the top. |
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Anonymous 09/14/08(Sun)23:40 No.2579033Make it grim and dark and you have 40k. |
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Anonymous 09/14/08(Sun)23:41 No.2579041>>2579033 |
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Amazing 09/14/08(Sun)23:51 No.2579125>>2579041 |
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Anonymous 09/14/08(Sun)23:56 No.2579165Custom system time. You're going to need dice. Lots and lots of dice. |
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Stranger 09/15/08(Mon)00:07 No.2579239 File :1221451627.jpg-(334 KB, 684x982, 1181367088549.jpg) >>2579165 |
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Anonymous 09/15/08(Mon)00:10 No.2579257>>2579239 |
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Anonymous 09/15/08(Mon)00:13 No.2579277>>2579257 |
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Anonymous 09/15/08(Mon)00:14 No.2579291>>2579125 |
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Anonymous 09/15/08(Mon)00:16 No.2579307>>2579165 |
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Stranger 09/15/08(Mon)00:23 No.2579362 File :1221452598.jpg-(10 KB, 179x200, 1181367199947.jpg) >>2579257 |
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Anonymous 09/15/08(Mon)00:29 No.2579404Okay, yeah. I think that's enough basic mechanics. Do you feel comfortable making up balanced characters yourselves, or should I work on a creation system? |
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Anonymous 09/15/08(Mon)00:32 No.2579423>>2579404 |
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Stranger 09/15/08(Mon)00:32 No.2579425 File :1221453151.jpg-(22 KB, 252x475, p_fio01.jpg) >>2579307 |
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Anonymous 09/15/08(Mon)00:36 No.2579456>>2579307 |
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Anonymous 09/15/08(Mon)00:37 No.2579474>>2579456 |
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Anonymous 09/15/08(Mon)00:38 No.2579483>>2579474 |
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Anonymous 09/15/08(Mon)00:38 No.2579487>>2579483 |
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Stranger 09/15/08(Mon)00:43 No.2579520 File :1221453802.jpg-(73 KB, 454x700, METAL_SLUG_by_monk_art.jpg) >>2579483 |
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Anonymous 09/15/08(Mon)00:46 No.2579542>>2579520 |
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Anonymous 09/15/08(Mon)00:47 No.2579547>>2579165 |
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Stranger 09/15/08(Mon)00:49 No.2579563>>2579542 |
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Anonymous 09/15/08(Mon)00:51 No.2579574>>2579547 |
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Anonymous 09/15/08(Mon)00:52 No.2579585 File :1221454340.jpg-(183 KB, 898x638, 1198305951439.jpg) i knew i saved this for a reason. |
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Anonymous 09/15/08(Mon)00:58 No.2579643>>2579574 |
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Stranger 09/15/08(Mon)01:00 No.2579659 File :1221454811.jpg-(133 KB, 640x450, 929660_20050901_screen012.jpg) I guess a good basis for character traits and advancements would be all the abilities they introduced in 6 and 7. I'll just copy pasta a bit of the wiki, since I'm lazy: |
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Stranger 09/15/08(Mon)01:10 No.2579724 File :1221455425.jpg-(42 KB, 600x450, metalmodel.jpg) >>2579659 |
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Anonymous 09/15/08(Mon)01:25 No.2579822Points: |
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Stranger 09/15/08(Mon)01:28 No.2579839 File :1221456485.jpg-(28 KB, 400x300, swench-metal-slug2.jpg) So, a few ideas for advancement trees: |
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Anonymous 09/15/08(Mon)01:30 No.2579853Is archive time yet? |
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Anonymous 09/15/08(Mon)01:31 No.2579857>>2579853 |
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Stranger 09/15/08(Mon)01:37 No.2579890 File :1221457022.jpg-(231 KB, 1024x768, MetalSlug01.jpg) We should probably have a action/fate point system as well. You can use it the points to amazingly dodge the impossible, find a (random) weapon when all your guns are depleted or add a few extra dice here or there. Characters spending action points together can give bonuses on the random weapon table, making it possible to find a scene appropriate slug. |
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Stranger 09/15/08(Mon)01:37 No.2579895>>2579857 |
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Anonymous 09/15/08(Mon)01:40 No.2579911>>2579895 |
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Stranger 09/15/08(Mon)01:49 No.2579969>>2579911 |
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Anonymous 09/15/08(Mon)01:52 No.2579985>>2579969 |
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Anonymous 09/15/08(Mon)01:56 No.2580016 File :1221458170.jpg-(54 KB, 500x557, 1127073782.jpg) can i play? |
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Stranger 09/15/08(Mon)02:02 No.2580039 File :1221458520.jpg-(25 KB, 350x417, metal_slug_advance3.jpg) Walter and Tyra! I had to look around a while to find a pic and their names! |
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Anonymous 09/15/08(Mon)02:18 No.2580111>>2579969 |
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Stranger 09/15/08(Mon)02:38 No.2580229>>2580111 |
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Stranger 09/15/08(Mon)02:59 No.2580373With your permission, if you aren't going to yourself, I'll organize all this for a 1d4chan article. You just want it titled "Metal Slug System" or something else? Cause I could see myself running Halo or any gun/vehicle heavy game with it. |
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Anonymous 09/15/08(Mon)03:29 No.2580523Sure. Credit me as Squash Monster. And, if at all possible, keep these posts in a separate section from the rest. Besides just being the ones I made, I think they'd be the core system of something that could be expanded to fit any "more dakka" themed setting. Metal Slug, Gurren Lagann, whatever. |
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Stranger 09/15/08(Mon)03:55 No.2580674 File :1221465300.jpg-(23 KB, 368x333, cthulhu_tare-panda_metal-slug-(...).jpg) >>2580523 |